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Old Oct 18, 2008, 04:59 PM // 16:59   #1
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Default Expertise and Soul Reaping in PvP

We were talking about PvP in IRC today and someone mentioned how that since around factions, a noticable part of the PvP meta has tended to revolve builds that exploited the mechanics of either expertise and/or Soul Reaping.


So would it be possible just to adapt these two things just in PvP in order to open up the meta again? IE have a PvP version of the effects of these two attributes.
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Old Oct 18, 2008, 05:17 PM // 17:17   #2
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PvEers have been asking for a split Soul Reaping for quite some time. PvEers would be happiest with the original Soul Reaping functionality back. And PvP needs a whole new mechanic, since SR is useless in PvP except when exploited.
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Old Oct 18, 2008, 05:19 PM // 17:19   #3
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Just kill them.
In PvE and PvP.

There is absolutely no reason whatsoever that PvE should have god-mode.
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Old Oct 18, 2008, 05:25 PM // 17:25   #4
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So if you have 7 N/As, which person exploiting the mechanic should you kill first?
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Old Oct 18, 2008, 05:41 PM // 17:41   #5
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In PvP Expertise: Remove the benefit from secondary skills.

Leave Soul Reaping. It's powerful enough in PvE as it is. If anything, it needs a nerf in PvE.
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Old Oct 18, 2008, 06:11 PM // 18:11   #6
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Leave SR the same,a change to expertese in pvp to dosent effect non-ranger skills would be nice,but that isnt really needed either.
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Old Oct 18, 2008, 06:38 PM // 18:38   #7
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pve is easy enough with SR the way it is, so leave that as is. for expertise in pvp change it so that it only affect ranger skills.
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Old Oct 18, 2008, 06:47 PM // 18:47   #8
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PvE is hard.

I need my soul reaping to give me 2x level's worth of energy back, and have it trigger every time anyone drops below half health or dies.

Expertise is too weak too. Why should it not affect meteor shower? I want to run R/E fire nuker.
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Old Oct 18, 2008, 06:59 PM // 18:59   #9
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Quote:
Originally Posted by holymasamune View Post
PvE is hard.

I need my soul reaping to give me 2x level's worth of energy back, and have it trigger every time anyone drops below half health or dies.

Expertise is too weak too. Why should it not affect meteor shower? I want to run R/E fire nuker.

If that isn't scarcasm, I don't know what is.
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Old Oct 18, 2008, 07:00 PM // 19:00   #10
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Or we could address the real issue and give Ritualist's a primary worth using?
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Old Oct 18, 2008, 07:14 PM // 19:14   #11
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Quote:
Originally Posted by Secksy View Post
Or we could address the real issue and give Ritualist's a primary worth using?
/agree

buff rits > useless necro/ranger updates.
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Old Oct 18, 2008, 08:56 PM // 20:56   #12
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Quote:
Originally Posted by Winterclaw View Post
So if you have 7 N/As, which person exploiting the mechanic should you kill first?
"Them" referred to SR and E.
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Old Oct 18, 2008, 09:39 PM // 21:39   #13
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theyre both really quite overpowered. at higher levels expertise is basically a passive elemental attunement, while SR is plainly OP.

Quote:
Originally Posted by Tyla View Post
In PvP Expertise: Remove the benefit from secondary skills.
and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do otherwise is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.

or we could switch the ritualist and ranger primaries. that would be funny.

Quote:
Originally Posted by Tyla
Leave Soul Reaping. It's powerful enough in PvE as it is. If anything, it needs a nerf in PvE.
agree on that though. everything about SR is just plain stupid.

Last edited by Trylo; Oct 18, 2008 at 09:42 PM // 21:42..
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Old Oct 18, 2008, 09:42 PM // 21:42   #14
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Quote:
Originally Posted by Trylo View Post
and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.

or we could switch the ritualist and ranger primaries. that would be funny.
I could care less about the R/X gimmicks (Although it won't get rid of certain ones). Plus I'd probably still run Mending Touch because of its ability to be used on allies.
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Old Oct 18, 2008, 09:43 PM // 21:43   #15
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then what exactly would your solution solve?
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Old Oct 18, 2008, 09:45 PM // 21:45   #16
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Removing some of the crap we have today. I mean, what good did melee Rangers and whatnot do?
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Old Oct 18, 2008, 09:54 PM // 21:54   #17
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they give me free fame, thats always good.

knowing izzy, he probably would never nerf the r/melee because theyre "innovative". but at least they are a little less mindless than assassins.
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Old Oct 18, 2008, 09:57 PM // 21:57   #18
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Quote:
Originally Posted by Trylo View Post
they give me free fame, thats always good.

knowing izzy, he probably would never nerf the r/melee because theyre "innovative". but at least they are a little less mindless than assassins.
I can agree with this; but Assassins aren't necessarily useful nowadays, except for shadowstepping (only really good for defense nowadays) and Iron Palm which is limited to Dev Hammer.
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Old Oct 18, 2008, 10:53 PM // 22:53   #19
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Quote:
Originally Posted by Trylo
...he probably would never nerf the r/melee because theyre "innovative".
One person is innovative, the resulting following isn't by any means.

Rits could definitely use that buff though, Perhaps spawning power could reduce the casting time of binding rituals
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Old Oct 18, 2008, 11:17 PM // 23:17   #20
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/notsigned
oh so, nerf a staple build like touch ranger just because you dont like it and think its overpowered. theres not a reason to do either... i like my ranger sin dagger build, and its defintely not overpowered, its just as effective or less than some ranger bow builds, so who cares. /agree w/secksy rits primary is the one that needs a buff.
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